Ireland
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Enrolling by invitation Not applicable

The Impact of Game Activities on Life Satisfaction and Psychological Well-Being in Older Adults

NCT06965179 · tracked via the Priya Life Science Turkey tracker
Phase
Not applicable
Started
2025-04-16
Last updated
2025-05-11

Condition(s) studied

ElderlyGameWell Being

Investigational drug(s) / intervention(s)

Jenga gameBocce game

Jenga game: In the Jenga game group, participants will complete the Elderly Information Form and Mini-Mental State Examination (MMSE) before the intervention. As pre-tests, the Life Satisfaction Scale (LSS) and the Warwick-Edinburgh Mental Well-Being Scale (WEMWBS) will also be administered. Participants will play Jenga in pairs for at least 30 minutes once a week over four weeks. Grouping will consider participant preferences and promote social interaction. After the intervention, the same scales (LSS and WEMWBS) will be re-administered as post-tests to evaluate changes in life satisfaction and mental well-being.

Bocce game: In the Bocce game group, participants will first complete the Elderly Information Form and Mini-Mental State Examination (MMSE), followed by pre-tests including the SF-36, Life Satisfaction Scale (LSS), and the Warwick-Edinburgh Mental Well-Being Scale (WEMWBS). Bocce sessions will take place once a week for four weeks, with each session lasting at least 30 minutes. Games will be played in pairs to enhance social interaction and psychomotor skills. Participants will be randomly assigned to six groups of two, considering individual preferences. Pairings will rotate weekly based on game outcomes to encourage diverse interaction. After the final week, the LSS and WEMWBS will be re-administered as post-tests by the researcher.

Study summary

The rapid global increase in the elderly population has made supportive interventions for enhancing quality of life and psychological well-being in older adults increasingly important. Physical activity not only improves physiological functioning but also positively impacts mental health in the elderly. Exercise and even light physical activity contribute to reduced depressive symptoms, improved quality of life, and increased social engagement. Game-based activities such as bocce and Jenga encourage physical movement while also supporting cognitive functioning, thereby enhancing psychological well-being. Although relatively new in Türkiye, bocce has been utilized in nursing homes to promote active aging, while Jenga is a mentally stimulating activity known to improve cognitive performance. In this context, the impact of game-based interventions on life satisfaction and psychological well-being has gained significance. Nurses play a crucial role in facilitating older adults' participation in such activities, supporting their holistic care, and enhancing their well-being. The aim of this study is to investigate the effects of game-based activities-specifically bocce and Jenga-on life satisfaction, quality of life, and psychological well-being among older adults.

Eligibility

Sex
ALL
Min age
60 Years
Max age
85 Years
Healthy volunteers
Accepted
Inclusion Criteria: * Be 60 years old or older Be literate Not have visual or hearing impairments Be able to communicate verbally Not have sensory loss, arthritis, phlebitis, inflammation, eczema, fractures, etc. Not have any loss of fingers or limbs Have a score of 25 or higher on the Standardized Mini-Mental State Examination (SMMSE) Not have been diagnosed with mental illnesses such as Parkinson's, Alzheimer's, or major depression Be enrolled in the 60+ Lifelong University Agree to participate in the study Exclusion Criteria:Be 85 years old or older (35) Have sensory problems in the hands Have deformities in the hands and nails Have open wounds or burns on the hands Have limb loss in the fingers Have neuropathy \-

Primary outcome measure(s)

  • Psychological Well-Being — Pre-intervention and 5th week post-intervention
    The scale was developed by Tennant et al. (2007) to assess the mental well-being levels of the general population in the United Kingdom. It is a unidimensional, 14-item, 5-point Likert-type scale. Participants respond to each item using the following options: 1 = Strongly disagree, 2 = Disagree, 3 = Neither agree nor disagree, 4 = Agree, 5 = Strongly agree. The total score ranges from 14 to 70, with higher scores indicating higher levels of psychological well-being.
  • Life Satisfaction — Pre-intervention and 5th week post-intervention
    The "Satisfaction with Life Scale" (SWLS), developed by Diener, Emmons, Larsen, and Griffin (1985), consists of five items to assess individuals' life satisfaction. The scale is a Likert-type instrument, with responses ranging from "strongly disagree" to "strongly agree," and is scored on a 1-7 point scale. The total score can range from 5 to 35, with higher scores indicating higher life satisfaction.

Trial sites (1)

FacilityCityRegionStatus
Mersin University Mersin Yenişehir
Official registry record

This page summarises publicly available registry data for informational purposes — not medical advice. Eligibility is determined by each study team; patients should discuss participation with their clinician.

View NCT06965179 on ClinicalTrials.gov ↗ ← All trials in Turkey