Ireland
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Active, not recruiting Not applicable

The Effect of Care Based on the Salutogenesis Model

NCT06767826 · tracked via the Priya Life Science Turkey tracker
Phase
Not applicable
Started
2024-04-01
Last updated
2025-01-10

Condition(s) studied

Supportive Care

Investigational drug(s) / intervention(s)

Salutogenesis Models

Salutogenesis Models: On the basis of the Salutogenesis Model, this study is based on the development of individuals' internal and external resources for game addictions and strengthening their sense of integrity. It has been determined that digital game addiction and problematic internet use in adolescents form the basis of seven problems. These problems have been identified as mental health, vision, pain, sleep and rest patterns, nutrition, social contact and physical activity. Encouraging behavioral changes regarding internet use and teaching adolescents how to deal with these problems becomes a necessity in today's technology. In the literature, counseling has been provided for families and adolescents to prevent digital game addiction in adolescents.

Study summary

On the basis of the Salutogenesis Model, this study is based on the development of individuals' internal and external resources for game addictions and strengthening their sense of integrity. It has been determined that digital game addiction and problematic internet use in adolescents form the basis of seven problems. These problems have been identified as mental health, vision, pain, sleep and rest patterns, nutrition, social contact and physical activity. Encouraging behavioral changes regarding internet use and teaching adolescents how to deal with these problems becomes a necessity in today's technology. In the literature, counseling has been provided for families and adolescents to prevent digital game addiction in adolescents. Care based on the salutogenesis model has never been studied in the world, but in Turkey, Uzdil et al. used the model in patient care by adapting it to care. Additionally, studies have suggested designing school-based intervention programs to prevent and reduce digital game addiction. In this context, the aim of the study is to improve coping with stress and eliminate digital game addiction by strengthening the sense of integrity of Care Based on the Salutogenesis Model in Preventing Digital Game Addiction in Adolescents.

Eligibility

Sex
ALL
Min age
15 Years
Max age
18 Years
Healthy volunteers
Accepted
Inclusion Criteria: * Having education at high school level, * Volunteer to participate in the study, * Having received at least 13 to 35 points from the digital game addiction scale using the polythetic method, * Having no history of psychiatric illness in his/her CV, * Does not have aphasia or any other problem that may prevent communication, students will be included in the research. Exclusion Criteria: * Previously participated in a care program based on the salutogenesis model, * Students with a digital game addiction scale score below 13 points will not be included in the study.

Primary outcome measure(s)

  • stress coping skills in adolescents — 3 months after the pre-test application to the intervention group (in the 1st month after the maintenance program), 6-month follow-up purposes. The adolescents' 3rd month follow-up and 6th month
    The highest score that can be obtained in active and avoidant coping styles is 12 points and in negative coping style is 9 points, while the lowest score is 0 in all subscales. The higher the score of a coping strategy, the more actively it is used.

Trial sites (1)

FacilityCityRegionStatus
Eda Albayrak Günday Kayseri Turkey (Türkiye)
Official registry record

This page summarises publicly available registry data for informational purposes — not medical advice. Eligibility is determined by each study team; patients should discuss participation with their clinician.

View NCT06767826 on ClinicalTrials.gov ↗ ← All trials in Turkey