Ireland
--:--IST
Active, not recruiting Not applicable

Serious Game-Based School Intervention to Enhance Socio-Emotional Competence and Well-Being in European Adolescents

NCT07093645 · tracked via the Priya Life Science Spain tracker
Phase
Not applicable
Started
2026-01-01
Last updated
2026-05-19

Condition(s) studied

None - Study is to Determine Safety in Healthy Participants

Investigational drug(s) / intervention(s)

SEL4@ll

SEL4@ll: SEL4@ll is a school-based digital intervention targeting students aged 10-16 (Primary and Secondary Education). It combines: (1) a serious game with five missions promoting SEL skills (1/week), playable online at home or school; (2) a digital teacher handbook with classroom activities used 1-2 times per week; and (3) online surveys to assess impact. The program lasts 8 weeks: 2 weeks for pre/post assessments and 6 weeks of gameplay and classroom sessions. Surveys are administered online (3 waves), and optional focus groups are conducted with a subsample of students. Teachers complete an online evaluation after implementation.

Study summary

The goal of this study is to evaluate whether a digital, game-based social-emotional education intervention (SEL4@ll) can improve socio-emotional competencies, well-being, and inclusion in primary and secondary school students aged 10-16 across four European countries. The main questions it aims to answer are:

* Does participating in the SEL4@ll serious game increase students' socio-emotional competencies, such as self-awareness, empathy, and decision-making?
* Does the program enhance students' sense of well-being and social inclusion within the classroom environment?

Researchers will compare outcomes between students who participate in the SEL4@ll intervention and those in the control group who follow standard curricular activities to see if the game-based program leads to significant improvements.

Participants will:

* Play a serious game focused on five themed "portals" that develop emotional intelligence, leadership, gratitude, resilience, and justice.
* Complete questionnaires at three different time points (pre-, post-, and follow-up) to assess changes in competencies.
* Take part in focus groups (students) and provide implementation feedback (teachers).
* Engage in teacher-led activities and worksheets designed to support reflection and integration of SEL4@ll content.

Eligibility

Sex
ALL
Min age
10 Years
Max age
16 Years
Healthy volunteers
Accepted
Inclusion Criteria Participants must meet all of the following criteria to be included in the study: * Be within the target age range (typically 10-16 years old, corresponding to 5th-6th grade of primary or 1st-4th year of secondary education). * Have written informed consent provided by a parent or legal guardian. * Complete all three measurement points (pre-test, post-test, and follow-up assessments). * Attend school regularly (i.e., not chronically absent). Exclusion Criteria Participants will be excluded from the study if they: * Do not obtain parental/legal guardian consent. * Have significant cognitive, developmental, or language impairments that prevent them from understanding or completing the intervention or assessment tools. * Are absent for a prolonged period during the implementation phase (e.g., due to illness, transfer, or other reasons). * Participate in another intervention targeting similar outcomes during the study period, which may confound results.

Primary outcome measure(s)

  • Social Skills Improvement System Social and Emotional Learning Brief Scales (Anthony et al., 2020) — Three measurement points: T1 (one week before intervention "baseline"), T2 (after intervention, eight weeks after T1) and T3 (follow-up, three months after T1).
    The SSIS SEL Brief Scales is a 20-item questionnaire developed to assess social and emotional learning (SEL) competencies in children and adolescents. The items are organized into five domains that align with the core SEL areas defined by the CASEL framework (2020): self-awareness, self-management, social awareness, relationship skills, and responsible decision-making. Each item is rated on a 4-point Likert scale, from 1 (Not True) to 4 (Very True), resulting in a total score ranging from 20 (minimum) to 80 (maximum). Higher scores reflect stronger perceived social and emotional competencies.

Trial sites (1)

FacilityCityRegionStatus
University of Valencia Valencia Valencia
Official registry record

This page summarises publicly available registry data for informational purposes — not medical advice. Eligibility is determined by each study team; patients should discuss participation with their clinician.

View NCT07093645 on ClinicalTrials.gov ↗ ← All trials in Spain