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Clinical Trials in Taiwan / NCT06964477
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A Trial of Extended Reality Activities to Enhance Leisure Participation Among Inpatients With Persistent Mental Health Conditions

NCT06964477 · tracked via the Priya Life Science Taiwan tracker
Sponsor
Chia-Hui Hung
Phase
Not applicable
Started
2025-07-01
Last updated
2025-05-09

Condition(s) studied

Schizophrenia and Related DisordersMental DisordersInpatients

Investigational drug(s) / intervention(s)

XR-Based Leisure Intervention

XR-Based Leisure Intervention: The XR-based leisure intervention was developed based on occupational therapy principles and the therapeutic use of leisure to support engagement, volition, and emotional regulation in individuals with chronic mental illness. The intervention content was designed using the AR2VR platform and the MAKAR marker-based AR development system. Leisure scenarios were created by capturing real-world environments using 360-degree panoramic video and embedding interactive elements, such as contextual prompts, virtual objects, and multimedia cues, to enhance immersion and engagement. Sessions are guided by trained occupational therapists and follow a standardized protocol to ensure consistency. A simple cardboard VR viewer is used to reduce sensory overload and avoid adverse effects common with electronic head-mounted displays, such as dizziness or nausea. Activities target various leisure domains, including physical movement, creative expression, social activities, and cognitive play. Weekly con

Study summary

The goal of this clinical trial is to evaluate the effects of an extended reality (XR)-enhanced occupational therapy leisure intervention on motivation, emotional engagement, and therapeutic participation among inpatients with chronic psychiatric conditions. The main questions it aims to answer are:

Can the XR intervention improve leisure motivation, leisure-related attitudes, and emotional coping strategies in long-term hospitalized individuals with mental illness?

Does the XR intervention promote improvements in psychological health, volition, and occupational performance?

Researchers will compare an XR-based leisure therapy group to a usual care group engaged in standard hospital leisure activities such as art, music, or reading. Participants will take part in weekly 40-minute sessions for 6 weeks. The XR group will use a custom-designed mobile VR program featuring immersive 360° leisure scenarios aligned with participants' interests and functional goals. Data collection includes standardized assessments (e.g., Interest Checklist, Volitional Questionnaire, COPM, PANSS) and semi-structured interviews to explore changes in motivation, coping, and perceived benefits.

Eligibility

Sex
ALL
Min age
20 Years
Max age
65 Years
Healthy volunteers
No
Inclusion Criteria: * Adults aged 20 to 65 years * Diagnosed with chronic schizophrenia or schizoaffective disorder (ICD-10 F20.x or F25.x) * Hospitalized continuously for at least 6 months * Clinically stable with no acute psychiatric symptoms * Able to walk independently and communicate verbally * Mini-Mental State Examination (MMSE) score ≥ 24 Exclusion Criteria: * History of epilepsy, severe motion sickness, or other seizure-related conditions * Significant visual or auditory impairments that may interfere with XR experience * Physical conditions that limit participation in leisure activities * Current diagnosis of substance abuse or major organic brain disorder * Inability to distinguish between reality and virtual environments

Primary outcome measure(s)

Trial sites (1)

FacilityCityRegionStatus
Jing-Ho Hospital Taichung Taichung

Other trials for the same condition

Official registry record

This page summarises publicly available registry data for informational purposes — not medical advice. Eligibility is determined by each study team; patients should discuss participation with their clinician.

View NCT06964477 on ClinicalTrials.gov ↗ ← All trials in Taiwan