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Clinical Trials in Spain / NCT07655999
Enrolling by invitation Not applicable

Effect of an Immersive Virtual Reality Physical Intervention Program on Reaction Time in Secondary School Students: A Pilot Study

NCT07655999 · tracked via the Priya Life Science Spain tracker
Phase
Not applicable
Started
2026-06-16
Last updated
2026-06-18

Condition(s) studied

Reaction Time and Immersive Virtual Reality

Investigational drug(s) / intervention(s)

Immersive Virtual Reality Eye-Hand Coordination TrainingUsual Handball Training

Immersive Virtual Reality Eye-Hand Coordination Training: The intervention consisted of a structured eye-hand coordination training program delivered through immersive virtual reality using the Rezzil Player: MicroWall exergame and a Meta Quest 2 head-mounted display with handheld controllers. Participants completed one familiarization session followed by 13 training sessions over 8 weeks (two sessions per week). During each session, participants were required to identify and touch randomly appearing red visual targets as quickly as possible using the controllers. Training difficulty was progressively increased by modifying the spatial configuration of the virtual panels (3×3, 60°, 180°, and 360°). Each training trial lasted 1 minute, and performance was quantified according to the number of targets successfully reached and response speed.

Usual Handball Training: Participants continued their standard handball training routines under the supervision of their coaches according to normal club practice. No specific experimental intervention, placebo treatment, or virtual reality-based training was administered during the study period.

Study summary

The purpose of this pilot randomized controlled study is to evaluate the effects of an immersive virtual reality (IVR)-based physical intervention program on reaction time in secondary school students. Participants will be randomly assigned to either an experimental group, which will complete an immersive virtual reality training program using the Rezzil Player platform, or a control group that will continue their usual activities without virtual reality exposure.

The intervention will be conducted over eight weeks and will include progressive reaction-based tasks performed in immersive virtual reality environments. Outcomes will be assessed before and after the intervention through visual and auditory reaction time tests and the Symbol Digit Modalities Test (SDMT), a validated measure of cognitive processing speed and attention. The study aims to determine whether immersive virtual reality training can improve reaction performance and cognitive processing in adolescents and provide preliminary evidence regarding its feasibility and effectiveness as an educational and physical training tool.

Eligibility

Sex
MALE
Min age
12 Years
Max age
15 Years
Healthy volunteers
No
Inclusion Criteria: * Being between 12 and 15 years of age * Being a male handball player * Having at least one year of handball experience * Not participating in any other organized competitive sport. Exclusion Criteria: -.The exclusion criteria included diagnosed neurological disorders, fear or intolerance of using virtual reality headsets, and diagnosed musculoskeletal disorders or injuries.

Primary outcome measure(s)

Trial sites (1)

FacilityCityRegionStatus
Club de Balonmano Teucro Pontevedra Pontevedra

More University of Vigo trials in Spain

Official registry record

This page summarises publicly available registry data for informational purposes — not medical advice. Eligibility is determined by each study team; patients should discuss participation with their clinician.

View NCT07655999 on ClinicalTrials.gov ↗ ← All trials in Spain