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Clinical Trials in Spain / NCT07276412
Recruiting Not applicable

Study on the Effect of a Gamified Health Education Programme on Primary School Children

NCT07276412 · tracked via the Priya Life Science Spain tracker
Phase
Not applicable
Started
2024-09-02
Last updated
2025-12-11

Condition(s) studied

Gamification in Health EducationHealth Education

Investigational drug(s) / intervention(s)

Intervention - AIntervention - BIntervention - C

Intervention - A: For this Intervention Group, rewards act as the main motivating factor for the children in this intervention group. Each time they complete the activities proposed in the application, they receive a "Bellotex Salud" avatar card, which symbolises their progress and identifies them as "Bellotex Masters". This gamified recognition boosts their involvement and reinforces their adherence to the intervention. In addition, this group does not attend weekly health education sessions, so the improvements observed can be attributed to the use of the app and the motivation generated by the rewards associated with the healthy habits worked on.

Intervention - B: In this Intervention Group, participants will not have access to the rewards that act as the main motivating factor. Each time they complete the activities proposed in the application, they will pass the challenge but will not receive the "Bellotex Health" avatar card, which symbolises their progress and identifies them as "Bellotex Masters", thus allowing them to assess their potential involvement and adherence to the intervention without the reinforcement of gamified recognition. However, this group has access to weekly health education sessions, so the improvements observed can be attributed to the use of the app and the training received through these capsules associated with different healthy habits.

Intervention - C: For this Intervention Group, rewards act as the main motivating factor. Each time they complete the activities proposed in the application, they receive a "Bellotex Salud" avatar card, which symbolises their progress and identifies them as "Bellotex Masters". This gamified recognition boosts their involvement and reinforces their adherence to the intervention. In addition, this group has access to weekly health education sessions, so that the improvements observed can be attributed to the use of the app and the training received through these capsules associated with different healthy habits.

Study summary

This randomised study evaluates the effectiveness of Health Education through a Gamified Health Programme on diet, sedentary behaviour and daily physical activity in primary school children.

Eligibility

Sex
ALL
Min age
6 Years
Max age
7 Years
Healthy volunteers
Accepted
Inclusion Criteria: * Pupils enrolled in primary education at schools in Extremadura. Exclusion Criteria: * All pupils diagnosed with special educational needs will be excluded. * Pupils who join after the programme has started. * Absence of informed consent signature to participate in the study and use of the BELLOTEX-SALUD application by the child's parents or legal guardians. * Any condition that, in the opinion of the investigators, would disqualify the subject from participation in the study.

Primary outcome measure(s)

Trial sites (1)

FacilityCityRegionStatus
University of Extremadura Badajoz Badajoz Recruiting

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Official registry record

This page summarises publicly available registry data for informational purposes — not medical advice. Eligibility is determined by each study team; patients should discuss participation with their clinician.

View NCT07276412 on ClinicalTrials.gov ↗ ← All trials in Spain