Type 1 DiabetesAsthmaAllergic RhinitisFood AllergyAdolescent Development
Investigational drug(s) / intervention(s)
EmoTIChealth
EmoTIChealth: The EmoTIChealth technological platform intervenes in users through a "serious game", i.e. a video game whose main purpose is to teach or provide the player with certain skills that serve to achieve a higher purpose than the game itself. The game is composed of 6 areas, each of which refers to one of the variables that are analyzed or considered important in promoting health related quality of life and adaptation to chronic illness: Area 1. Psychoeducation; 2. Emotional awareness and expression; 3. Emotional regulation; 4. Problem solving; 5. Self-esteem and identity;6. Social skills and communication.
Study summary
The intervention program targets adolescents between 12 and 16 years of age. The intervention program is designed for adolescents during a critical developmental stage marked by significant life transitions, where building strong personal resources and receiving psychological support is essential to foster socioemotional skills and overall well-being. The serious game aims to promote psycho-emotional health in the general adolescent population, supporting healthy development and preventing future emotional difficulties. At the same time, it incorporates specific modules for adolescents living with chronic conditions such as asthma, food allergy, type 1 diabetes, and allergic rhinitis, who may face additional risks of psychological challenges that can complicate treatment and prognosis. By combining universal health promotion with tailored support, the program addresses both the needs of healthy adolescents and those with chronic illnesses.
The platform integrates digital and technological tools for dynamic and personalized intervention. Artificial intelligence adapts activities and feedback to each participant's socio-demographic profile and evolving needs, this supports directly in participants' daily lives and natural environments, making the experience more relevant and impactful. The serious game, proven effective in engaging young people, goes beyond traditional psychoeducation by creating an interactive environment where adolescents develop socio-emotional competencies, resilience, and health-related knowledge. Through its six thematic areas, the game promotes overall well-being and healthy habits, while its condition-specific modules provide targeted guidance and coping strategies for asthma, food allergies, type 1 diabetes, and allergic rhinitis.
Eligibility
Sex
ALL
Min age
12 Years
Max age
16 Years
Healthy volunteers
Accepted
Inclusion Criteria:
* Informed consent by parents/guardians and participants.
* Aged between 12 and 16 years old
Exclusion Criteria:
* No access to internet or new technologies
* Not a Spanish speaker.
Primary outcome measure(s)
Change Quality of Life (Baseline-Pre-Post) — Baseline up to 8 weeks KIDSCREEN-27. This scale consists of 27 items in 5 subscales. Physical well-being, mood, family life, school life, peer relations. Scores range from 27 to 135. Higher scores indicate a higher quality of life in general and in each of the subscales.
First measurement: After the participant had signed the informed consent, the initial score for this outcome was assessed.
Second measurement: PRE- Up to 4 weeks after the first measurement, the second measurement of the same variable was carried out.
Third measurement: POST Up to 4 weeks after the second measurement, the third measurement of the same variable was carried out. \[Time Frame: Baseline up to 8 weeks\]
Change Emotional and Behavioral Problems (Baseline-Pre-Post) — Baseline up to 8 weeks SDQ: This questionnaire is used to assess the possible presence of psychopathology and the emotional and behavioral adjustment of adolescents. It is a 25-item Likert-type (1-3) questionnaire. The items of this questionnaire are divided into 5 subscales: emotional symptomatology, conduct problems, hyperactivity, peer problems and prosocial behavior. Higher scores on each scale indicate greater difficulties.
First measurement: After the participant had signed the informed consent, the initial score for this outcome was assessed.
Second measurement: PRE- Up to 4 weeks after the first measurement, the second measurement of the same variable was carried out.
Third measurement: POST Up to 4 weeks after the second measurement, the third measurement of the same variable was carried out.
Change Emotional Competences (Baseline-Pre-Post) — Baseline up to 8 weeks EAQ-30: This questionnaire consists of 30 Likert-style items (1-False to 3-True), and aims to identify how adolescents think about their feelings, as well as the degree to which they feel them and the ability to express them. In addition to an overall score, this tool is composed of 6 subscales that attempt to describe different aspects of emotional functioning. Higher scores indicate greater use of emotional awareness and regulation strategies.
First measurement: After the participant had signed the informed consent, the initial score for this outcome was assessed.
Second measurement: PRE- Up to 4 weeks after the first measurement, the second measurement of the same variable was carried out.
Third measurement: POST Up to 4 weeks after the second measurement, the third measurement of the same variable was carried out.
Change Self-concept (Baseline-Pre-Post) — Baseline up to 8 weeks CAG: This questionnaire aims to measure self-concept in adolescents from a multidimensional perspective. It consists of 48 Likert-type response items ranging from 1 to 5, providing a score range of 48 to 240. Physical Self-Concept, Social Acceptance, Family Self-Concept, Intellectual Self-Concept, Personal Self-Assessment, and Sense of Control. The questionnaire provides an overall self-concept score, as well as scores for 6 subdimensions: Higher scores indicate higher self-concept.
This is the first measurement. After obtaining the participant's informed consent, we assessed the initial score for this outcome.
The second measurement, labeled PRE, was conducted up to 4 weeks after the first measurement of the same variable.
The third measurement, labeled POST, was carried out up to 4 weeks after the second measurement.
Change Coping (Baseline-Pre-Post) — Baseline up to 8 weeks Social Problem-Solving Inventory- Revised (SPSI-R). This questionnaire attempts to reflect the cognitive, affective and behavioral responses to the problems of daily life or the different difficulties we try to solve. This reduced version consists of 25 Likert-type items, grouped into the following 5 dimensions: Rational problem solving, Avoidant style, Impulsive style, Positive problem orientation and Negative problem orientation. Higher scores on each dimension signify the coping style used by the adolescent.
First measurement: After the participant had signed the informed consent, the initial score for this outcome was assessed.
Second measurement: PRE- Up to 4 weeks after the first measurement, the second measurement of the same variable was carried out.
Third measurement: POST Up to 4 weeks after the second measurement, the third measurement of the same variable was carried out.
Change Social Skills (Baseline-Pre-Post) — Baseline up to 8 weeks CHASO: It consists of 40 Likert-type response items ranging from 1 to 5 (1 - Very uncharacteristic of me; 5 - Very characteristic of me) and assesses a total of 10 skills: 1. Interacting with strangers; 2. Dealing with criticism; 4. Interacting with people I am attracted to; 5. Staying calm in the face of criticism; 6. Public speaking/interacting with superiors; 7. The scores for each of these skills are calculated from the sum of the items that make them up. Higher scores indicate higher social skills.
First measurement: After the participant had signed the informed consent, the initial score for this outcome was assessed.
Second measurement: PRE- Up to 4 weeks after the first measurement, the second measurement of the same variable was carried out.
Third measurement: POST Up to 4 weeks after the second measurement, the third measurement of the same variablewas carried out.
This page summarises publicly available registry data for informational purposes — not medical advice. Eligibility is determined by each study team; patients should discuss participation with their clinician.
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