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Clinical Trials in Turkey / NCT07660822
Recruiting Not applicable

THE EFFECTS OF GAME-BASED EXERCISE PROGRAMS

NCT07660822 · tracked via the Priya Life Science Turkey tracker
Phase
Not applicable
Started
2025-11-15
Last updated
2026-06-22

Condition(s) studied

Physical ActivityBody ImageExercise PerceptionBalanceReaction TimeAttention

Investigational drug(s) / intervention(s)

Conventional Physical Exercise ProgramXbox Console-Based Exercise ProgramVirtual Reality-Based Exercise Program

Conventional Physical Exercise Program: This group practiced using real sports equipment. The training program included kicking a soccer ball into a goal and a basketball into a hoop. The intervention was implemented for 20 minutes, 3 days a week, for a total of 8 weeks.

Xbox Console-Based Exercise Program: Participants in this group underwent a game-based exercise program using an Xbox video game console. The training protocol consisted of active video games simulating soccer and basketball, mirroring the tasks performed by a traditional exercise group. The intervention was administered three times a week for a total of eight weeks, with 20-minute sessions per week.

Virtual Reality-Based Exercise Program: Participants in this group underwent a virtual reality-based exercise program using virtual reality glasses. The training protocol consisted of immersive virtual reality games simulating soccer and basketball in a fully immersive digital environment, mirroring the tasks performed by a traditional exercise group. The intervention was administered three times a week for eight weeks, with 20-minute sessions per week.

Study summary

Studies comparing aerobic exercise with virtual reality or video game technologies to traditional games and classical exercise have been conducted in healthy adolescents, but no studies comparing virtual reality and video game technologies have been found. Based on all this, we aimed to investigate the effect of virtual reality and video game-based exercise programs on physical fitness and attention levels in healthy adolescents. The study was planned as a quantitative experimental randomized controlled trial. Healthy individuals aged 10-18 years who meet the inclusion criteria will be evaluated during the dates of the study. Individuals will be divided into 3 groups: a classical physical activity group, a virtual reality group, and a video-based game group. Each program will be implemented for 20-30 minutes, three days a week for eight weeks. The Physical Activity Scale for Adolescents was used to evaluate the physical activity of the individuals, the Multidimensional Body-Self Relationship Scale was used to measure body image, and the Exercise Benefit/Barrier Scale was used to measure exercise perception. To measure attention, balance, and reaction time, the D2 Attention Test, Y-Balance Test, and Nelson's Hand Reaction Test will be administered, respectively. In the virtual reality and video-based game group, the games played by participants will be similar to the physical activities performed in the classic exercise group. One or more games incorporating these physical activities will be selected.

Eligibility

Sex
ALL
Min age
10 Years
Max age
18 Years
Healthy volunteers
Accepted
Inclusion Criteria: * Volunteering to participate in the study * Being an adolescent aged 10-18 years * Having a score below 4 on the Physical Activity Scale for Adolescents Exclusion Criteria: * Having any physical disability that would prevent participation in the exercise program * Having upper or lower extremity orthopedic disease * Having a score above 4 on the Physical Activity Scale for Adolescents

Primary outcome measure(s)

Trial sites (1)

FacilityCityRegionStatus
Gaziantep Islamic Science and Technology University Gaziantep Turkey (Türkiye) Recruiting

More Gaziantep Islam Science and Technology University trials in Turkey

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Official registry record

This page summarises publicly available registry data for informational purposes — not medical advice. Eligibility is determined by each study team; patients should discuss participation with their clinician.

View NCT07660822 on ClinicalTrials.gov ↗ ← All trials in Turkey